Carlos Soares
Carlos Soares
3d Character Artist at Globant
Belo Horizonte, Brazil

Summary

I am a 3d character artist with professional sculpting (both hard and organic), modeling, and texturing skills. My experience comes mainly from creating characters and props for animation and video games. My goal is to make beautiful characters and everything related to them, with a special love for fantasy characters and armors. I am now in a position where I am honing my skills and helping my studio to achieve the best results I can. I am self-motivated, hardworking, respectful of hierarchy, and not afraid to step out of my safe zone to learn new things to finish a job.

Skills

Character ModelingProp ModelingTexturingzbrushPBR Texturingmayablendermarmosetunrealsusbtance painter

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Marvelous Designer
Marvelous Designer
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine

Productions

    • TV Production
      Millie
    • Year
      2016
    • Role
      Modeler, texture artist, 3d animator, post production
    • Company
      School
    • TV Production
      Sand Diary
    • Year
      2016
    • Role
      Modeler, texture artist, 3d animator
    • Company
      School
    • Movie
      Somnium
    • Year
      2014
    • Role
      Modeler, texture artist
    • Company
      School

Experience

  • Tutor at Wingfox
    Belo Horizonte, Brazil
    July 2020 - Present


    En

  • SSr 3D Artist at Globant
    São Paulo, Brazil
    August 2022 - Present

    I am currently working as a SSr 3d Artist creating characters and assets to provide our customers the best possible artwork tailored to their needs.

    Sculpting in Zbrush or Blender

    Modeling in Blender

    Texturing in Substance Painter

    Look dev in Unreal

  • Unnanounced Game at I Got Games
    Singapore, Singapore
    June 2021 - November 2021

    My task was to create human heads (high poly, low poly, and textures) for game characters. I had the opportunity to create the hair for many characters as well (using hair cards).

    Sculpting in Zbrush

    Modeling in Blender and Maya

    Creating Hair Cards in Blender (card textures using FiberShop)

    Lookdev in Unreal