I am a 3d character artist with professional sculpting (both hard and organic), modeling, and texturing skills. My experience comes mainly from creating characters and props for animation and video games. My goal is to make beautiful characters and everything related to them, with a special love for fantasy characters and armors. I am now in a position where I am honing my skills and helping my studio to achieve the best results I can. I am self-motivated, hardworking, respectful of hierarchy, and not afraid to step out of my safe zone to learn new things to finish a job.
En
I am currently working as a SSr 3d Artist creating characters and assets to provide our customers the best possible artwork tailored to their needs.
Sculpting in Zbrush or Blender
Modeling in Blender
Texturing in Substance Painter
Look dev in Unreal
My task was to create human heads (high poly, low poly, and textures) for game characters. I had the opportunity to create the hair for many characters as well (using hair cards).
Sculpting in Zbrush
Modeling in Blender and Maya
Creating Hair Cards in Blender (card textures using FiberShop)
Lookdev in Unreal